E3 2003: New details about Twin Snakes
Nothing really new from the latest press release, but the demo at the E3 unveiled new details about Metal Gear Solid: Twin Snakes.
Thursday, May 15, 2003 - The playable demo in the Konami booth at the E3 revealed more details about the game, an exclusive for Nintendo GameCube. As we wrote in our previous news articles, Metal Gear Solid: Twin Snakes is based on the legendary Metal Gear Solid game for PsOne. The game is being developed by Silicon Knights, with the support of Hideo Kojima and Kojima’s “ideal” master, Shigeru Miyamoto.
(Posted: Thursday, May 15, 2003, 3:45AM GMT)
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While the storyline is the same of the original game, Twin Snakes graphic engine is based on the same technology behind Metal Gear Solid 2: Sons Of Liberty; the original, well-directed, dramatic cutscenes will be entirely re-created with the new engine, and the game will also feature new CG sequences led by Japanese film director and writer Ryuhei Kitamura. New voiceovers from David Hayter, the actor (and Hollywood screenwriter) who gave his unique voice to Solid Snake in all the previous instalments, and other actors will register new voiceovers for Twin Snakes.
So far, the early demo developed by Silicon Knights showed a game with enhanced particle and lighting effects and excellent, superbly detailed character models, but the texture quality and the amount of details in the environments is still the same of the original PsOne game.
What truly makes this game something more than a “remake”, is the fact that the gameplay will be upgraded to the game mechanics of Metal Gear Solid 2: Sons Of Liberty. Players can now aim and shoot in first person view, hang from ledgers, open lockers to hide themselves or knocked-out enemies.
We’ll try to have some screenshots of the game, even if it’s a GameCube excusive, as soon as possible.