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Graphics : 9.5

The mechs drawn by Yoji Shinkawa have been realized with a richness of details never before seen in other titles. The job done on 3D models, the great quality of textures and the number of polygons used for every mech bring Zone Of The Enders on a higher step in comparison to the other titles released for Ps2 till now.

Jehuty is a more than 20 meters tall robot; great part of its body is composed by metallic components that shade off towards the blue color, while the articulations are all in red. Big care is reserved however to every mech in the game. Neith has a beautiful female human shape that remembers Mazinger anime; the Raptors have a tubular structure, extraordinarily fanciful, while the gigantic Tempest mechs, that have the assignment to destroy whole cities, resemble to enormous octopuses, with animated tentacles. But what's most surprising is that these polygonal models are extraordinarily managed in real time by the graphic engine developed by KCEJ, with a speed that surprises also the player who is accustomed to games based on fast-paced action, like FPS and fighting games.

The environments in which you will fight are simply amazing. Zone Of The Enders will allow you to fight in the middle of enormous spatial cities: you will see animated cities that will tremble under your hits. We need to remember the particular structure of the inhabited zone of the colony of Antilia, where the game takes place. Antilia is a sort of gigantic spatial base with a lengthened shape. At two extremes there are two ring structures of different dimensions. The zone inside one of these rings contains the city, covered by a transparent shield. So, during your fights you can see as a background the buildings and the streets bending upward, just as in a dreadful loop. If you have ever seen 2001: Space Odyssey and you remember the scene in which the protagonist runs through the corridors of the space station, you can easily understand what I am trying to explain.

Both the sceneries and the mechs are more impressive thanks to the use of a huge variety of special effects. Every mech, when activated, is crossed by blue or red flows; every hit emanates bright rays of different type and the reactors that allow your mech to fly create beams of blue light according to your speed. In the sceneries, besides the absolutely realistic flames that you will see coming from the buildings hit during the battles, you will see the smoke rising slowly and cars passing along the roads of the city. And these are only some of the wonders that Zone Of The Enders can offer. If you have ever played with Metal Gear Solid, you can imagine what surprises Team Kojima created for this new game.

Zone Of The Enders, for its excellent graphic engine able to generate in real time enormous cities, with no doubt has the best graphics seen so far in a videogame for Ps2. Onimusha is a good looking game, but ZoE is really a step toward the true meaning of the over-used expression “next generation”.

Sound : 8.5

The soundtrack of Zone Of The Enders is good, too. While I did like the techno music used during the battles across the Antilia colony, the main theme of the game is loyal to the quality and originality of other Konami titles like Silent Hill or Shadow Of Destiny. It's a soft, deep music that really carry your mind into the world of the game. The sound effects are simply powerful and if you can use a surround system with your Ps2 you'll be surprised by the true realistic chaos generated during the battles.

The voice acting for the characters is not too bad, but it's far away from the quality of other Konami titles. What's not convincing is first of all the sensation that the people who have dubbed this game didn't really understand what they were saying.

As I've said before, Zone Of the Enders is an extremely brief game. Five-six hours are more than sufficient to complete it. Anyhow, there are different endings in the games that will change according to the number of civilians who perished during your battles. Then, in the game there is a nice versus mode that will be unlocked after you've finished once ZoE. In this mode you'll be able to play against a friend in a wonderful battle between giants. There is some problem with the camera views, but Konami did a quite nice job to add an amusing mode to make the replay value of Zoe longer.

Overall Score ( not an average ) : 9.0

Zone Of The Enders is probably the only next generation game released so far on the new Sony console. It's mech fighting action, it's pure art for its graphics and it has exciting, easy, comfortable controls. This game is a must-see and, on my opinion, a must have for all the ones who've always dreamed to be part of a great mech-based anime. The demo of Metal Gear Solid 2 included in the disk of ZoE is another good reason to buy this game even though I don't appreciate those who have bought the game thinking about it as a “quite good game with a demo of the greatest game of all times”. I really hope to see a sequel to this wonderful Konami title.



« Page 1: Gameplay

- Harry (25 Oct, 2001)


Scores
Gameplay »
9.0
Graphics »
9.5
Sound »
8.5
Replay Value »
7.0
Overall Score »
9.0



Developer
KCEJ
Publisher
Konami
Origin
Japan
Genre
Adventure
Action
Players
1-2
Features
Multiplayer
Peripherals
Dual Shock 2
8MB Memory Card
Release Date
North America
March 26th, 2001
Japan
March 1st, 2001
Europe
March 23rd, 2001
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