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Graphics : 7.0

Wild Arms 3 has undoubtedly its own unique style, thanks to the American Western setting but first and foremost to the peculiar engine developed by MediaVision. The problem is that not everybody can appreciate Wild Arms 3 visuals.

The engine is solid, with no drops in the framerate and no evident issues of any kind, but the developers opted (courageously, I must admit) for a style that looks way too naive when compared to the wonders seen on the system. The first time I started playing the game, my mind immediately went back to Final Fantasy VII. Unlike Final Fantasy VII, Wild Arms 3 makes use of fully 3D environments and thousands of polygons, yet the visual strength of the game is not superior to the one of a six-years old game.

At a first glance, the character models of Wild Arms 3 disappointed me. They seem built with few polygons, and the advanced cel-shading technique used doesn't help in adding life to their blocky bodies. Paying closer attention, one can notice all the little details put in the hair, facial animations, and the excellent body animations.

Character design is pretty good, even if I should mention that one of the main characters, Jet, is almost identical to the main hero of the Evergrace series, Yuterald - actually, it's so similar that I wonder if it's a pure coincidence. Other characters like the Native-American look-alike Gallows are far more interesting.

The environments are displayed from the classic 3D isometric perspective, very common in Japanese RPGs. If you played any game of the Grandia series, you know exactly how the dungeons of Wild Arms 3 look. This simple kind of camera is undeniably flawless, since it's impossible to feel lost when you have a top-down view of the environment, but it's lacking when it comes to involve the player into the game world, even if good lighting effects, and above the average textures spice things up a bit. Luckily, the battles are far more spectacular, with awesome light effects and a dynamic camera framing the chaotic action.

Sound : 7.5

Wild Arms 3's soundtrack, composed by Michiko Naruke, is good; it's varied, and it supports the Wild West theme of the game nicely. It clearly takes inspiration both from Ennio Morricone's cinematographic soundtracks - including some nice whistling theme - and from Uematsu's work on Final Fantasy VII - do you remember Red XII's theme?

Anyhow, the overall quality of the audio is below the average of the most up-to-date games. I'm not speaking of the absence of spoken dialogues - which I don't consider an important feature in RPGs, especially when written dialogues are as good as the ones in Wild Arms 3 - but of the really dull sound effects, and of the massive presence of synthesized tunes that don't make any justice to Naruke's original ideas.

Wild Arms 3 is a long game. The main quest can last 40 hours of gameplay, but there are many side quests, hidden dungeons and secret bosses that can add roughly other 10 hours of gameplay.

Overall Score ( not an average ) : 7.5

Wild Arms 3 is a traditional console RPG. It has all the good and the bad sides of popular series like Grandia, with more than a slight influence coming from Squaresoft's RPGs.

A simple but well-balanced battle system, good characters development, that unique feeling that only Japanese developers can give to their games are the strong points that make of Wild Arms 3 an enjoyable gaming experience. Random battles, the frustrating travels in the world map, the simplistic graphic engine and attitude of the game are its weakest points.

Undoubtedly a solid game, Wild Arms 3 can be the perfect choice for the true fans of Japanese RPGs; it simply doesn't shine like other games - but this doesn't mean you couldn't find in Wild Arms 3 one of your favorite RPGs.



« Page 1: Gameplay

- Harry (20 Dec, 2002)


Scores
Gameplay »
8.0
Graphics »
7.0
Sound »
7.5
Replay Value »
8.5
Overall Score »
7.5



Developer
MediaVision
Publisher
SCEA
Origin
Japan
Genre
RPG
Players
1
Peripherals
Dual Shock 2
8MB Memory Card
Release Date
North America
October 15th, 2002
Japan
November 7th, 2002
Europe
February 21st, 2003
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More screenshots of Wild Arms 3



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