Beautiful and solid, the graphics are exactly what you would expect from Namco. Tekken 4, also thanks to the addition of the 3D arenas, looks definitely better than Tekken Tag Tournament. Locked at rock-solid 60fps, the game also supports progressive scan if you have a good HDTV. On a note for our European readers, the PAL version supports both 50Hz and 60Hz modes, so that you can play a game that is exactly as smooth as the one played in NTSC countries.
At a first glance, the character models are very close the ones featured in Tekken Tag Tournament, but the quality of the textures and of the animations has been slightly improved. Clothes are well realized, and sometimes they look an almost photo realistic look. I was particularly impressed seeing the real-time reflections over Violet/Lee or Christie's clothes, and I was even more impressed looking at the dark armour and the skull-face of Yoshimitsu.
Some of the 3D arenas are truly a sight to see. In the rooftop level, the fighting area is surrounded by shiny skyscrapers, and you can actually see the lights in their interiors, through the windows, while life-real helicopters fly around the arena; in the jungle level, beautiful trees, realized with a surprising amount of polygons and truly amazing textures, are shown, while you fight in the water of a little stream. Overall, all the 3D objects look beautiful, from cars to statues, and the Arenas are often enriched by special effects, like fire and extraordinary water effects, that are even more impressive if you have the chance of playing the game in progressive scan mode.
The only flaws in the engine are clipping issues, more frequent than one would expect in such a polished game, and some weird (and comic) hair animations that affect a couple of characters.






