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Graphics : 8.0

Summoner is the first PS2 game featuring a Full Scene Anti-Antialiasing. The high-resolution graphics are simply excellent, and everything runs smoothly at 30 fps. In the game there are no pre-rendered CG movies; all is done in real time exploiting the graphic engine. In this way the style of the cutscenes fits perfectly into the game. The cities, the forests, the dungeons, the temples of Orenia and Medeva are some of the most gigantic three-dimensional environments ever seen in a game. Weather effects like snow and rain creates a strong atmosphere. Many of the places you can see playing Summoner, thanks to their magnificence and wealth of details, are simply pure art.
The main characters, even if they embody the stereotypes of the fantasy genre and are far away from the wonderful characterization of Final Fantasy's heroes, have been created with a beautiful sharp-edged style that reminded me Vagrant Story (this game has surely inspired Volition developers in the development of Summoner). The level of detail is good. Some enemies look extremely beautiful and the creatures invoked by Joseph, similar to Final Fantasy's summon creatures (also called Guardian Forces in Final Fantasy VIII), are marvellous: each is built with about two thousand polygons. The animation of these creatures is worth of a next generation game; the movements of a monster like the Minotaur are really terrifying. Anyhow, in Summoner, besides the awful loading times, there are many draw-in problems and bad, annoying clipping problems. It seems like the game developers didn't have the time to solve these issues.
Overall, Summoner graphics show great style and originality. The environments are wonderful and only a group of great artists could have conceived many of the places you will see playing Summoner. Volition's courage in being the first to implement Full Scene Anti-Aliasing is something that must be rewarded. It's thanks to people like Summoner's developer that we will see something new during the next years.

Sound : 9.0

Summoner's soundtrack is one of the most beautiful among the ones heard in PS2 launch titles. I hope that you remember the wonderful music by Basil Poleudoris featured in Conan The Barbarian because this game has the same style. Many themes in Summoner are extremely original and they perfectly succeed in creating the atmosphere of a big epic tale.
Each environment has its own perfectly fitting theme. Tracks like the Theme of The Desert or Return to Lenele are really unforgettable. The most intense moments are acompanied by deep music; you can continually breathe the vigor and the greatness of a fantasy world in this game.
The sound effects are undoubtedly well realized, both during the exploration and during the battles. Even though this game doesn't make the massive use of spoken dialagues like Evergrace or Orphen did, the quality of voices in the narrative not playable parts of the game is excellent. It's clear that Volition wanted to compete with Japanese great soundtracks and they really did something good with Summoner.

To complete the whole game you will need at least 35 hours, but considering all the side quests and the hidden secrets you will need 40-45 hours to really beat it. This makes Summoner the deepest and longest RPG released on PS2 to date. The only thing that can keep you away from buying Summoner are the long loading times, that really become annoying on the long run.

Overall Score ( not an average ) : 8.5

I've really enjoyed the hours I've passed playing Summoner and I strongly suggest this title to all the ones who want a deep, epic adventure for their new console. If the problem of the loading times worries you, try to rent this beautiful game before buying it. Summoner has also a great official website ( http://www.summoner.com , of course). A great site for a great videogame. Thank you Volition.



« Page 1: Gameplay

- Harry (25 Oct, 2001)


Scores
Gameplay »
8.5
Graphics »
8.0
Sound »
9.0
Replay Value »
8.5
Overall Score »
8.5



Developer
Volition
Publisher
THQ
Origin
U.S.
Genre
RPG
Players
1
Peripherals
Dual Shock 2
8MB Memory Card
Release Date
North America
October 25th, 2000
Europe
April 6th, 2001
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More screenshots of Summoner



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