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Graphics : 8.0

The game was expressly designed for the PlayStation 2 hardware, and the result is a good engine able to render in real time big environments, nice particle effects and detailed character models. The framerate is sometimes unstable and the characters' animations are not always fluid, but this doesn't affect the gameplay. Occasionally, awkward camera angles may occur, but most of the times it seems like the developers wanted to use them to increase the difficulty of the game.

The levels of Shadow Man: 2econd Coming are big and dark. While they are not always as detailed as you would expect from an adventure game, the atmosphere is just captivating. Shadow Man is a an eerie game, whether you are exploring the darkest dungeons of the game or the streets of New Orleans.

This effect is achieved with an intelligent use of light and particle effects. The night and day cycle is very effective; you can see the colors of the environments slowly changing according to the hour of the day. Visiting the small cemetery of New Orleans at dawn, with the deep yellow sunbeams between the branches of the magnificent ancient trees, is a spectacle. When night falls, night lamps and the aura of the mask carved inside Shadow Man's chest illuminate the path you have to follow. Particle effects, like the ones used for the voodoo weapons, are impressive. Other details, like leaves falling from the trees or mist moving in the cemetery, really add something to the overall atmosphere of the game.

The character models are detailed, free of aliasing issues, and many animations are simply brilliant. Shadow Man and the biggest demons look just gorgeous. The living skeleton wrapped in muscles and flesh is a proof of the power of the hardware; his sinister rotten face is crafted with skill, his movements are ferine, his glowing eyes eerie.

The in-game cutscenes aren't impressive, but the good dialogues and the excellent voice acting make them highly enjoyable.

Sound : 8.5

The music themes composed by Nick Arundel are unusual for the genre, but they fit and actually create the atmosphere of the game, suspended between two worlds. In the Louisiana level you have a slow, spectral theme gently steeped in the unique atmosphere of New Orleans. Shadow Man: 2econd Coming has a rich, original soundtrack that supports the whole adventure. Like in Soul Reaver 2, when you encounter an enemy, music changes to emphasize the battle.

While many sound effects are quite dull, the quality of good part of the ambient sounds is excellent. From bells ringing in the hot air of Louisiana to noises of the night in the voodoo forest, all sounds define the mood of the place you are visiting.

Dialogues are well-written, filled with genuine (mild) foul language that I would like to hear more often in video games with adult themes. Voice acting is good and actors fit their roles. I loved the evil voices of the demons!

It's a very long adventure. You will need about 25 hours to complete the game the first time, and something more if you don't keep an eye on the maps of the levels. And if you like eerie games, you will probably play the game more than once.

Overall Score ( not an average ) : 8.0

Shadow Man: 2econd Coming is a well developed adventure game. Acclaim Studios Teesside worked with passion on this project, and even if there are some flaws in the controls, the game is addictive. Good level design, great mature storyline, well-developed characters, an eerie atmosphere built with nice graphics and excellent sounds: if you like adventure games, and you take the time to read the manual of the game, you will love Shadow Man: 2econd Coming.



« Page 1: Gameplay

- Carlito (28 Mar, 2002)


Scores
Gameplay »
7.5
Graphics »
8.0
Sound »
8.5
Replay Value »
8.5
Overall Score »
8.0



Developer
Acclaim
Publisher
Acclaim
Origin
U.S.
Genre
Adventure
Action
Players
1
Peripherals
Dual Shock 2
8MB Memory Card
Release Date
North America
March 2nd, 2002
Europe
March 8th, 2002
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More screenshots of Shadow Man: 2econd Coming



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