Surreal Software used their proprietary PlayStation 2 engine for "The Fellowship Of The Ring", the same used in "Drakan II: The Ancients' Gates", which remains one of the best looking games on any next-generation system. "The Fellowship Of The Ring", mainly because of poor character models and some clipping and pop-up issues, is not as good-looking as Drakan II.
Anyhow, many areas look extremely beautiful. The mysterious Old Forest, the eerie Barrow-lands, the obscure depths of Moria, the country surrounding the river Anduin are finely recreated into the game. Middle-Earth can have the yellow colors of the autumn or the pallor of a strange moon, while trembling stars shine upon the Fellowship Of The Ring. In the depths of Moria, you can actually see the dreadful heights and the endless abysses of the caves, and all is illuminated by the watery light of the rare ray of lights coming from the outside. Environmental objects like trees, rocks, ruins are well realized, and show some really polished textures for the system. Even the few interiors, like The Prancing Pony in Bree and Baggins' End, show an attention to details that fans of "The Lord Of The Ring" will love.
On the other hand, character design is very poor. Frodo looks just ugly, Aragorn has the same expressiveness of Steven Seagal, Gandalf is your classic old-mage-with-long-beard; non playable characters like Legolas, Gimli, and even the funny Sam look more believable. Even the number of animations for the playable characters is very limited: Aragorn, Frodo, and Gandalf just have a few basic moves repeated throughout the game. And strangely, the in-game characters look completely different from those in the CG movies: why?
Enemies come in a limited variety, but they look good. Orcs, forest trolls, and fierce cave trolls are all built with thousands of polygons and animated with great care. On the other hand, creatures like wolves and giant spiders look stolen from some classic below-the-average RPG and then thrown into the game to fill the places where it was not possible to put orcs. But with all those great looking orcs and trolls, who cares about a few mangy dogs?
The framerate remains constant throughout the game, even when a dozen of characters is fighting on the screen. Anyhow, pop-up issues are frequent in the game, and draw distance is short. Clipping issues abound in the first part of the game, but they become very rare in the final levels.






