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Graphics : 9.0

It seems that when the work on the game started, a design rule was established among all the members of the development team. At any point during the development, the game should have been running at 60fps. It was not an easy task, considering the difficulty in creating an entire continuous world filled with environmental special effects.

The result is a game gifted with an unbelievable gothic atmosphere. Soul Reaver 2 is a game made of darkness, a game that takes place in the world of the dead and in the world of the living beings. Throughout the game you will encounter dark passages, gothic churches, palaces and endless landscapes rendered in real time. The richness of special effects like waterfalls, rain, storms, fire literally shocked me. Also thanks to the absence of loading times, at the end of the game you really feel like you have been on a long journey. You’ll remember all the places you have seen during the game and you’ll ask yourself if that was really just a videogame.

The characters are built with about 3,000 polygons and are finely animated. You may encounter a few collision problems during the battles and some draw-in issues here and there, especially in the Spectral Plane, but this doesn’t affect too much a game that has the rare gift to fascinate the player. Raziel’s devastated body looks gorgeous in this Ps2 version. The textures are rich, varied, and the face is animated with care. The enemies are perfect. From Demons to Sarafan Warriors they have been created till to the slightest details.

Just like in the preceding episode, the game is rich in cutscenes rendered in real time and CG movies. The transition between in-game moments and these scenes is unnoticeable. Crystal Dynamics has literally created another world for Soul Reaver 2.

Sound : 9.5

Soul Reaver 2 soundtrack is wonderful. There is a music in the background usually characterized by tribal primitive rhythms that fits perfectly the savage gothic atmosphere of the environments. Sound effects – from creatures’ moans to the creepy sounds of the souls roaming in the Spectral Plane – enrich the atmosphere of the game.

The voice acting is completely flawless. The actors from the preceding episodes are back and the cinematic scripting carries on the story with a style worth of a great epic gothic novel.

More than fifteen hours are needed to beat the game the first time and that’s a good value for an adventure game. The world of Soul Reaver 2 is enormous, and probably you’ll want to visit it again once you’ve completed the game.

Overall Score ( not an average ) : 9.0

With Soul Reaver 2, Crystal Dynamics brings to Playstation 2 a game gifted with the rare atmosphere of ancient epic tales. Thanks to the great work of the director, Amy Henning, of the programmers leaded by Marc David and of all the wonderful artists at Crystal Dynamics, this title is a mighty gaming experience. A perfect gameplay, highly imaginative graphics, rich sounds and a great voice acting – Soul Reaver 2 is all this, and much more.

If you love adventure games, if you are in search of a wonderful fantasy story, Soul Reaver 2 is absolutely a must have.



« Page 1: Gameplay

- Harry (30 Nov, 2001)


Scores
Gameplay »
9.5
Graphics »
9.0
Sound »
9.5
Replay Value »
8.0
Overall Score »
9.0



Developer
Crystal Dynamics
Publisher
Eidos Interactive
Origin
U.S.
Genre
Adventure
Action
Players
1
Peripherals
Dual Shock 2
8MB Memory Card
Release Date
North America
October 31st, 2001
Japan
February 14th, 2002
Europe
November 23rd, 2001
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More screenshots of Legacy Of Kain: Soul Reaver 2





Other articles about Legacy Of Kain: Soul Reaver 2
Harry Chapter 3: Demons and Warriors Read This
Harry Chapter 1: The Story of Nosgoth Read This
Harry Chapter 2: Appearence, existence. Read This



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