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Graphics : 9.0

Inaka's graphics are among the most beautiful ever seen in a PlayStation 2 game. Perhaps I just enjoy peaceful and pleasant environments, but the visuals of the game - especially the opening movie - are so breathtaking I almost wanted to cry. Sure, the entire game doesn't boast photo-realistic stuff like the waters in ICO or the seriously blinding sun in Grand Theft Auto: Vice City, but where the realism occurs is in the sky, like the sunsets. And for a game like this where everything is almost like a fantasy, I couldn't imagine all pure realistic graphics. The game screen features no bars or meters or clocks or anything; it's just like ICO , where you solely focus on the scenery and the environment. As said earlier, there are loading times, but this is really no problem because the loading time actually makes you anticipate what area comes up next.

Everything is in 3-D and there is so much detail and everything is so crisp and clear that I actually went up to my TV in awe. Since the entire town is based in Japan, the buildings are designed with traditional Japanese architecture, like slanted roofs with ceramic shingles, open markets, and dojo homes. Some of the buildings show signs of wear and age and when you look at them, you get the feeling that these buildings have been around for a while. The cobblestone walls and wood flooring are almost realistic, with cracks and fading on certain areas. The ground such as the sand on the beach or the dirt playground of the school look pretty realistic, especially at the school where there is a small softball field shown from an overhead angle. The trees and flowers in the town, like the popular island flower Hibiscus, are quite pretty and sway in the wind realistically, but it's when you are on the bike trail that it becomes absolutely gorgeous. The trail is littered with trees and grass of a lovely bright green color that never gets blinding. There are also other exotic flowers that are a nice yellow and deep pink colors which blend really well with the green. There is one particular field that I love because it's filled all with lilies; I just stopped and stared at it because it was just so gorgeous, with a wonderful delicate white hue.

The marvelous camerawork is another element that make of this game one of the best looking PlayStation 2 titles. Instead of following Tomoko from a close third-person or a first-person view, the camera shoots from various angles allowing you to see areas and behold all the breathtaking sights. Direction is as good as in other popular games that uses the same style, like Capcom's games or Square-Enix's Final Fantasy games (especially Final Fantasy X). I am amazed that the developers came up with the perfect angles in many different situations to showcase the graphics. Some examples:

In the playground in the school area, as you get closer to the softball field, the camera angles out to an aerial view where you can see the whole field. You can imagine a game going on because of this.

On the bike trail, there are faraway shots and angles so you can see the whole horizon like when the sun is setting or the ocean.

On the beach, there are great faraway horizon shots where you can see Tomoko walking. It's almost as if someone is hiding in the trees and recording Tomoko from a distance.

It's because of the camerawork that the game breathes and comes alive.

Sound : 9.0

The game's soundtrack features island/tropical instrumental music with ukulele, banjo, flute, hand-drums and more. There are about 3 different in-game songs and during the course of one day, the same song plays over and over again, so it can be a bit repetitive. But you might be too busy with the scenery to care. Though the music is supposed to be tropical, it's not the usual Hawaiian/Caribbean music people might be used to. It sounds very Japanese and very folk, but it's so soothing and peaceful if you enjoy those type of sounds. The opening theme is different from the in-game tunes, as it's performed by the Okinawa folk band, BEGIN. It sounds wonderful with piano, flute, and an orchestra blended all together.

The voice acting is pretty good. Tomoko's voice really changes as the game progresses, from unenthusiastic to being more lively. The other characters have their own Okinawa accent (like in the States where there is a Southern accent or a Midwestern accent) so it does sound a bit unusual (they seem to extend a lot of the vowels), but I think it gives everyone a bit of character and makes the game realistic.

I would think one of the reason to play the game again would be to collect the souvenirs you missed the first time around, if you didn't get them all. Or, you can play the game again just to return to the peaceful atmosphere and beautiful sights and do all those activities over. Otherwise, the game is pretty linear, as I said earlier, and you probably wouldn't miss a scenario if you explored the game fully the first time around.

Overall Score ( not an average ) : 9.0

Inaka Kurashi: Nan no Shima no Monogatari is a great game when you want to take a break from all the shooting and action games going around. Though importing this title may be the only way you can play it, I think it's well worth it to experience a unique simulation adventure game that you will never find in the States.



« Page 1: Gameplay

- MerylSilverburg (22 Sep, 2004)


Scores
Gameplay »
8.5
Graphics »
9.0
Sound »
9.0
Replay Value »
8.0
Overall Score »
9.0



Developer
Victor Interactive Software
Publisher
Victor Interactive Software
Origin
Japan
Genre
Adventure
Simulation
Players
1
Peripherals
Dual Shock 2
8MB Memory Card
Release Date
Japan
September 12th, 2002
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More screenshots of Inaka Kurashi: Nan no Shima no Monogatari



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