Final Fantasy X brings to life an entire world made of living creatures, cities, natural spectacles using a complex system that connect seamlessly real time rendered environments, pre-rendered sceneries, and mind blowing FMVs.
As I said before, the most important novelty of Final Fantasy X is the introduction of a graphic engine that renders the environments of the game in real time. Final Fantasy VII, VIII and IX all made use of pre-rendered backgrounds – and they were artistic, wonderful backgrounds that anyhow represented a big limitation to the possibilities given to the game director.
From the very beginning of Final Fantasy X, the potential of the environments rendered in real time is evident. The atmosphere of the game, also thanks to excellent camera movements that follow the character, is unbelievably rich; light effects create a strangely sinister world of shadows, and mangificently realistic water effects . Anyhow, whenever there was no need to have camera movements – for example in small rooms – the developers decided to use beautiful prerendered backgrounds. Thanks to their extraordinary skills, most of the players won’t notice the change.
To make things clear, Final Fantasy X is based on what we could call a composite graphic system – a system that according to the case makes use of a graphic engine to render in real time the sceneries, of the classic pre-rendered backgrounds and of FMVs.
One of the first places you’ll visit in the game, Besaid Island, is an example of the versatility of this system. You walk through the island in a beautiful tropical forest where all is rendered in real time. The winding road moves across palms that move slowly in the peaceful sea breeze. For the battles, the same graphic engine is used – in this way you don’t notice the transition between exploration and fights. As you enter the town, you see a series of igloo-shaped houses and people walking around. As you enter in the houses, you can hardly notice that some of their interiors are rendered in real time, while others (like Wakka’s house or the Items shop) make use of pre-rendered backgrounds.
FMVs are the most spectacular moments in any Final Fantasy game and they are still here, even if the in-game graphic engine alone would be enough to amaze the player. The work done by Squaresoft’s CG artists is pure art. Anyhow, it’s interesting to notice that the game opens with a scene rendered in real time.
The characters are built with a high number of polygons. Every slight detail is here to make of Final Fantasy X the best looking game to date. The dresses are just gorgeous, built with an incredible richness of textures. The faces show a wide range of expressions and they are a proof that the name “Emotion Engine” given to Ps2’s graphic processor is not there by chance.
There is just a limit in Final Fantasy X’s graphic engine. Characters’ body movements look always unnatural and not enough fluid to be the ones of real living creatures. While this not happens during the battles, where there is a series of well defined animations like in previous Final Fantasy games, it becomes immediately evident in dialogues or narrative moments.
Throughout the web and on gaming magazines, many reviewers and readers tried to make a comparison between Final Fantasy X’s graphic engine and Metal Gear Solid 2’s one, and I’ve received many e-mails from our readers on the same subject.
Metal Gear Solid 2 and Final Fantasy X are completely different games. When comparisons like this are done, we should always keep this in mind: developing a game is not like creating a movie. When you create a game you can’t just think to create the most beautiful looking game ever realized. A game is first of all a toy, and the gameplay is what should guide all the developers throughout the realization of the game. With this in mind, considering the different conceptions behind Metal Gear Solid 2 and Final Fantasy X, a comparison is possible.
Metal Gear Solid 2 is an adventure-action game that takes place in technological realistic environments that are necessarily repetitive. With this in mind, the developers couldn’t create a game that was aimed to amaze the player with its richness of colours or with the variety of the environments. They had to focus on weather effects (and the ones in Metal Gear Solid 2 are surely superior to the ones of Final Fantasy X), they had to create characters able to move fluidly, in an absolutely realistic way. And from this point of view, Metal Gear Solid 2 is a perfect game.
Final Fantasy X is an RPG based on the exploration of a whole world. The creation of completely different places, atmospheres, effects, characters, creatures is needed by a game of this type. A continuous spectacle made of ever changing colors that is able to simulate the range of different environments existent on a planet – this is what the developers of Final Fantasy X were able to create.
Maybe the character movements in Final Fantasy X are not perfect, but overall the graphic system created for this game is the most impressive spectacle ever seen on a gaming console. You can take any game on any platform at present available on the shelves, but none of them will show the wide range of beauties offered by Final Fantasy X.






