Tomb Raider: The Angel Of Darkness Developers' Diaries
The official developers' diaries from Eidos. The difficulties encountered during the design process, the secrets of the development of Miss Croft's new adventure.
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Developers' Diary #1 Written by: Jeremy Smith - June 18th, 2003 From the creation of the game concept to the development of a next-generation graphic engine. |
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Developers' Diary #2 Written by: Jeremy Smith - June 19th, 2003 Writing the story and choosing the game locations for Tomb Raider: The Angel Of Darkness. |
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Developers' Diary #3 Written by: Jeremy Smith - June 20th, 2003 A closer look at the levels design and the gothic style of The Angel Of Darkness. |
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Developers' Diary #4 Written by: Andrew Thompson - June 22nd, 2003 Stealth action, RPG elements, old and new moves: the new Tomb Raider was designed to offer a varied experience. |

