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Graphics : 9.0

Graphics are definitely the strongest point of the game. Everything perfectly fits, nothing is casual or out of place. The way you get to see and acquire every element is very appropriate too. The Mansion is a labyrinth built to hide and show, with its number of shoji, paper windscreens, kimonos' stands, mirrors, windows and doors. The space is wisely administrated; it's the way the developers decided to reveal it little by little that most of all creates the suspense. Hidden passages or closed doors won't seem the same with the passing of time, since each night has its own way of merging space and story. Light effects add an incredible, vivid, touch and the attention for the detail is something that is very rare to find in other games. The textures are very realistic and you'll be stunned by seeing the reflex of your torch on doors and other surfaces. The ghosts are designed each with its own distinguishing features, and it's almost impossible to confuse them. Some of these spirits are actually so freaky and show on their spiritual bodies marks so strong of their torturing personal stories (the broken neck lady, the blinded woman etc.) that looking at them is, at least for the first times you meet them, quite disturbing. They're not made of flesh and blood, they come out from nowhere, from the most secret passages and corners of the house, passing through doors and walls, appearing right round the corner, and they'll try to grab Miku with their evanescent limbs. They're often not that easy to notice for this reason. Stylish black& white FMVs complete the picture, making this game unique and captivating.

Sound : 7.5

Fatal Frame nearly lacks any kind of soundtrack. There are not themes, no tunes, no songs or other similar things we would expect to listen to while we are playing. This surely is a choice of emotional impact to underline the sense of loneliness and emptiness of the Mansion, to make us hear what Miku herself would hear. The only things we can hear are the sound of Miku's steps on wooden floors or dead leaves, the creaking of opened and closed doors, the creepy voice of ghosts. In particular the work done on the ghosts' voices is brilliant. Voices are apparently immaterial, they have no direction, no clear recognizable characters, yet they are very different and peculiar depending on the ghost. Since in the game each spirit has a story, the voice changes a lot according to the character's background. Only phrases are a bit repetitive and though this can be seen as evidence of the obsessive nature of the ghosts haunting the Himuro Mansion, listening the same lines of dialogue and cries over and over again becomes a little annoying. Or probably sentences sound so annoying after a little time because ghosts themselves, when you meet them billions of times everywhere you go, especially during the last nights, are somewhat annoying creatures.

The game is long enough to keep you busy for some time, as any other title of the genre. After clearing the game once you get extra gameplay modes among which you can choose to play again - one of these modes will allow you to get an alternate ending! Once you've completed the game you can also access special contents. Plus, for your very pleasure, there are three additional Miku's outfits available. The only regret is that with a more balanced gameplay the player could have enjoyed playing Fatal Frame even more, while there is the risk the player could be not so intrigued by the atmosphere and could not find the game as scary as he expected it to be. In these cases he could get bored of it after the first nights. Especially if running out of items due to a wrong strategy, he could not like the idea of having to restart the game. Still, for a lover of the genre, there is material enough to enjoy the gaming experience.

Overall Score ( not an average ) : 8.5

Fatal Frame has great potential that wasn't fully developed. There are many flaws, especially regarding the gameplay, and at times, after meeting the same ghost again and again, one could wonder if it's really that fun to play this game. Or if it's really as scary as it's supposed to be. The fact the gameplay can frustrate the player, the fact you have no way at the beginning to know you can't use more than a certain amount of meds and powerful films - and with this "certain amount" I mean you have very few of them! - the fact the character's movements are not that precise for a game like this, which needs a certain dose of action - even if it's only to escape from ghosts - well, all these aspects end lowering the amount of fear and result in the distraction of the player. You can't be 100% focused on the gaming experience if your only worry is that you have no herbs and effective films anymore to fight the boss and the idea of restarting the game comes to your mind, or if your character cannot walk properly through a straight empty corridor. Still Fatal Frame has many strong points. First of all the choice for the atmosphere, the beautifully designed and tending to abstraction FMVs, the fascinating characters, the story, which is revealed little by little, the usage of spaces, that from night to night have roles dramatically different, and yes, the intention of renewing a genre which is dangerously repeating itself making references to the antique, to the delicate savor and at the same time to the most threatening backgrounds of Japanese culture, populated by demonic figures each with its own story, each with a tragedy lost among the memory of many other tragic events, without the need to take on loan from the usual horror flicks. Like it happened many times for cinema, just think about all the American remakes of Japanese movies, not only horror ones, in videogames like Fatal Frame we have the occasion of enjoying the originality and beauty of Japanese culture.



« Page 1: Gameplay

- Panuru (12 Oct, 2002)


Scores
Gameplay »
7.0
Graphics »
9.0
Sound »
7.5
Replay Value »
7.5
Overall Score »
8.5



Developer
Tecmo
Publisher
Tecmo
Origin
Japan
Genre
Adventure
Action
Players
1
Peripherals
Dual Shock 2
8MB Memory Card
Release Date
North America
March 5th, 2002
Japan
December 13th, 2001
Europe
August 30th, 2002
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More screenshots of Fatal Frame



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