Definitely not one of the most graphically impressive games on the system, EverQuest Online Adventures is still a game that can be appreciated for its graphics if you play it for enough time.
The biggest limit of the visuals is the low quality of the textures and the relatively low number of polygons used to render characters, objects, and single elements of the environments. The character models aren't bad looking, but they look inevitably very simplistic when compared to the grandeur players have been used to see in a lot of other fantasy games. Buildings are also very simple, and poorly detailed on the inside; instead of staircases, there are only ramps, even into the most important structures.
But as a whole, I found a visually pleasing game in EverQuest Online Adventures. The simple models used throughout the game let developers avoid framerate problems when lots of players are simultaneously on the screen, and let them display enormous distances, rendering simultaneously hundreds of polygonal objects, from trees to creatures, from buildings to mountains. The impression you have playing the game is that you can really look till to the horizon, and what's great is that those mountains you see far, far away, can be actually reached.
Lighting effects are beautiful, and are brilliantly used to create the in-game night and day cycle; sunsets and dawns are necessary ingredients of any fantasy tale, and EverQuest Online Adventures offers plenty of them. Often, during my travels into the vast world of the game, I stopped walking and found myself looking at the sun falling behind the mountains, while cerulean stars gently appeared, illuminating the path of my voyage across the lands of Tunaria.







