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PlayStation 2 Fantasy







Graphics : 7.0

The sceneries of Eternal Ring feature all the classical elements of the fantasy genre. There are caves and tenebrous burrows, luxuriant forests and magnificent falls, towers and mysterious fortitudes. The places that surround lakes or falls, just to make an example, are very suggestive; from a shore of the lake you can see the opposite banks with some beautiful gradations of colors.

Unfortunately, there is an excessive monotony in the construction of the three-dimensional environments. The feeling that the structure of the game levels is extremely repetitive and that the textures used in the game are just a bunch, become strong after you've played for a couple of hours. You continually have the feeling that something is missing in the 3D environments of Eternal Ring; the rooms are often empty and spoil, even if there are some nice light effects that will occasionally catch your attention. It is not clear if this is due to a real lack of creativeness of From Software's artists or rather to an excessively brief period of development, as has happened in other Ps2 launch titles.

However, some of the characters that you will meet and that you will fight during the game are rather interesting, as you can notice from some of the screenshots. All the monsters that an RPG's enthusiast could ask from a game are here. The dragons are surely the most beautiful creatures, built with a great number of polygons, but also ogres, lizard-men and goblins made a good impression on me. These characters blend well with the surrounding environments and they are animated with care, even if they are not as detailed as other characters seen in other PS2 launch titles.

Overall, the graphics in Eternal Ring, thanks also to the 60 frames per second, which guarantee an excellent smoothness of the image, are good. With a little more time to develop the game, I'm sure that From Software's guys would surely have been able to add some textures and to create more complex levels.

Sound : 7.5

Even if the soundtrack can't compare with the one of multimillionaire popular RPGs, the game has its nice, catchy fantasy music. The sound effects, apart from the silly sound of your weapon when you hit an enemy, are quite good, and the spoken dialogues are well acted. Surprisingly, the dialogues are also much less predictable than one could expect.

Despite a certain monotony in the graphics, Eternal Ring will let you play for some week before you can get rid of the basic quest. The battles are a little bit repetitive, and they are based on a system already used in the series King's Field. Anyhow, there are several good reasons to play this game: a nice atmosphere, a great number of large places to explore, and a hundred different rings, each with a particular power.

Overall Score ( not an average ) : 7.0

Eternal Ring is not a game that will shock your friends with special effects or that will squeeze the power of your PS2. But it has its own undeniable merits.

The love for the world of Tolkien, forgotten in many big RPGs, seems to revive in many moments of the game. Magic rings, dormant dragons, forests and lost towers are here, ready to welcome the player. The environments, fundamental in any RPG, are able to surprise and involve the player in the action.

Even if soon this title will be forgotten under the shadow of giants like Final Fantasy X and Final Fantasy XI, I would recommend Eternal Ring to all RPG's lovers out there. This is a little, classic RPG. With few elements, it succeeds in moving the imagination of the player. And this is not a common thing.



« Page 1: Gameplay

- Harry (21 Oct, 2001)


Scores
Gameplay »
7.0
Graphics »
7.0
Sound »
7.5
Replay Value »
7.0
Overall Score »
7.0



Developer
From Software
Publisher
Agetec
Origin
Japan
Players
1
Peripherals
Dual Shock 2
8MB Memory Card
Release Date
North America
October 24th, 2000
Japan
March 4th, 2000
Europe
December 21nd, 2000
Australia
December 21nd, 2000
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More screenshots of Eternal Ring



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