The graphics manage to recreate, in some way, the style of the movie, complete with greenish colors, slow-motion, blur effects, ripples of air created by flying bullets. But the graphic engine of Enter The Matrix pales in comparison even with average adventure titles currently available on the system, and it's affected by several issues that are definitely unexpected in a millionaire project like this. It's obvious that the publisher cut the development time to have a game release coinciding with the theatrical release of Reloaded.
The thing that makes this even more evident is that while a bunch of levels look pretty decent, others are so dull it seems you're playing some old Psx game. In the airport level, for example - that in terms of gameplay is not one of the worst in the game - you'll fight amidst airplanes that have octagonal wheels, which really are something out of place in this generation of videogames. While the developers spent time implementing some fine detail - for example cardboard boxes and a few more objects can be destroyed and react realistically to your hits - the environments are empty, and look completely anonymous and generic. Usually, levels are made of a succession of rooms that look all exactly the same; too often I thought I was running in circles. The quality of the textures strongly varies throughout the game, from blurry to average, and lighting effects are poorly implemented and fail to recreate the beautiful contrasts seen in the movies. The character models look good, solid, and they nicely recreate the look of the real-life actors, showing a fine attention to details; Niobe's peculiar haircut is nicely done, and her crocodile skin coat beautifully reflects the surrounding lights. The quality of the animations can vary; some extreme moves like cartwheels and wall running couldn't have been done better, but more usual movements like running or climbing a ledge are so badly done, they achieve the same comic effect of a slapstick comedy.
The quality of the special effects is noticeable; the ripples of air generated by a flying bullet in Focus mode look great, and seeing the body of a poor guard morphing into an Agent is a scary experience.
The game suffers from some noticeable framerate problem, which occurs mostly in wide areas - like the airport hangars - or during the frequent crowded fights. With some additional month of development, Shiny - a team of talented developers and artists - would have surely been able to better optimize their engine for each system.







