The new graphic engine, compared to the one of the original game, is clearly aimed to deliver quantity over quality. In Devil May Cry 2 you'll see bigger environments, enormous rooms, and you'll have to face hordes of enemies displayed at once on the screen, but this comes at a cost: textures are not as good as in the first instalment, character models are built with less polygons, and overall, the gothic claustrophobia of the original is hampered.
Since most of the game is played in exteriors, Devil May Cry 2 is closer to the gothic-industrial style of Batman's Gotham City than to the "Transylvanian" gothic style of the original game. The size of the levels can be impressive, and skyscrapers, warehouses, harbours are gloomy enough thanks to a good use of shadows and colors. Anyhow, after the first minute into a mission you have seen everything of the architecture of a level; together with the bland level design (read the gameplay section), textures play a primary role in conveying this sensation of monotony. If the first game boasted beautiful, rich textures, Devil May Cry 2's world is made of average quality, or just blurry, textures repeated all over the levels. This also goes against the attempt of the developers at creating a more realistic look for this sequel: because of the dull textures, skyscrapers look too much like cardboard boxes to really impress the player.
The main character models - Dante, Lucia, and all the main bosses - are truly beautiful: they are built with thousands of polygons, well textured, but first of all they are marvellously animated. Dante and Lucia's special moves, which gameplay-wise are not that useful, are a pure visual pleasure: running up walls like Bruce Lee has never looked so smooth in a videogame. Devil May Cry 2 features an impressive variety of lowly creatures and demons you have to face. While the character design for these creatures is not always convincing - be prepared to encounter possessed choppers and "terrible" possessed tanks - the game's bestiary is still one of its strong points. Compared to the first instalment, more enemies are simultaneously rendered on the screen; unluckily, this also means that less polygons and less defined textures are used for the more common demons.
Overall, Devil May Cry 2 is a very good-looking game, always running at 60fps, but sometimes it clearly lacks the atmosphere and the overall cohesiveness of the splendid visuals of the original.






