Barbarian is a beautiful looking game. No issues of any kind - no aliasing, no evident slowdowns even in the most bloody multiplayer matches - and a lot of good qualities.
The character models look beautiful, built with a high number of polygons, designed with a style reminiscent of American comics, with bodies, armors, weapons filled with little details and richly textured. Since Barbarian is so strongly based on the interaction with the arenas, most of the times the camera will frame the characters from far or medium distances. But when it zooms in on the fighters you'll immediately notice how smooth and polished the heroes of Barbaria look.
The arenas are huge, detailed, well-textured, and actually the true core of the game. Saffire worked hard here, adding beautiful lighting and particle effects, creating a fantasy world that goes from swamps, desolated lands, to sewers, castles, fortresses, dark prisons, and many others that you should discover by yourself. All the objects in the arenas look finely modelled.
Saffire also added a wealth of fine touches here and there. In the cold of the Northern Seas you'll see the breath of your characters, in the hot of the Prisons of Akrawla you'll see the steam rising from the fissures in the stone floor, in the night of the desolated lands the eerie long shadows created by a pale moon will create a sinister atmosphere.





