Aggressive Inline seems to run at 60fps, and there is a bunch of good lighting, reflection and particle effects that improve the visuals, but all the rest remain just in the average when compared to what you've seen in titles like SSX Tricky or Tony Hawk's Pro Skater 3.
The levels of the game are extraordinarily well-designed, but the technical realization is in the average. While the overall polygons count is high, buildings, cars, trees and all the crazy elements that you may encounter in your skating adventure, taken one by one, look just flat, mainly because of too many blurry textures and too few polygons used to build each 3D model. Clipping problems abund in many areas of the game, and they can be nasty enough to give you a dose of daily frustration. The character models are built with a sufficient number of polygons, but the textures look cheap and the animations appear a bit rough and unrealistic.
Overall, Aggressive Inline is not a bad-looking game. It's fast, it shows huge arenas without evident pop-up issues, and has undoubtedly style - all qualities that are important in this genre of games. Simply, much more work could have been done to tweak the graphic engine, solve the many bugs and create a really impressive visual experience, like Neversoft did with THPS3.






