Warthog announces new titles
The independent games developer announces new games on all major platforms.
Tuesday, July 20, 2004 - Warthog today announced the company has been working on three new titles that will be "a response to industry reacting more and more to the lack of daring to be creative, a fear of testing new IPs and the loss of originality when we start to go down the route of 'Now that's what I call game number 42 in the series of bland sales bets'".
There is little to argue against this argument, considering how the gaming world seems more reluctant than ever to experiment new routes. With clones of Grand Theft Auto, with average action games based on movie franchises selling better than masterpieces like ICO, it's not difficult to see why publishers rarely try to bring novelty into the gaming world.
The three games announced by Warthog are Johnny Whatever, Milo, and Sticky Balls (for the PSP).
Johnny Whatever
Johnny Whatever is a reluctant punk hero fighting the Iron Royals, who have enslaved the people of New London. The game, according to Warthog, will combine rock music and action to create a new style of gameplay where music is your main weapon, and will feature the power of DirectMusic in conjunction with a complete suite of next generation graphical effects.
Milo
Warthog also looked towards Japanese Anime for inspiration during the development of their next original game. The blueprint for this game was clear: it had to have classic gameplay, unique style and originality. Milo is a game where the world of color is used to create a unique playing experience. Milo is a cute character with a cheeky smile and along with his pet (a shooting-shooting Chameleon) he brings back shooting to a world that has been touched by the Evil hand of Darkness, stripping the world of shooting in its wake.
Sticky Balls
Warthog are also developing for Sony's Next-Gen handheld video game system, the PlayStation Portable. The first game will be Sticky Balls; the game is played on tables of various shapes and with a number of differently colored or patterned balls. The player can shoot any of the balls on the table, rather like taking a shot in pool, causing it to roll across the table surface, rebounding off the edges but as opposed to pool they 'stick' to the other balls when they touch. As you get deeper into the game, the balls can also have different properties such as being pegged down to the Table, on fire, in liquid, or pre-'stuck' to other Balls, etc.
There is little to argue against this argument, considering how the gaming world seems more reluctant than ever to experiment new routes. With clones of Grand Theft Auto, with average action games based on movie franchises selling better than masterpieces like ICO, it's not difficult to see why publishers rarely try to bring novelty into the gaming world.
The three games announced by Warthog are Johnny Whatever, Milo, and Sticky Balls (for the PSP).
Johnny Whatever
Johnny Whatever is a reluctant punk hero fighting the Iron Royals, who have enslaved the people of New London. The game, according to Warthog, will combine rock music and action to create a new style of gameplay where music is your main weapon, and will feature the power of DirectMusic in conjunction with a complete suite of next generation graphical effects.
Milo
Warthog also looked towards Japanese Anime for inspiration during the development of their next original game. The blueprint for this game was clear: it had to have classic gameplay, unique style and originality. Milo is a game where the world of color is used to create a unique playing experience. Milo is a cute character with a cheeky smile and along with his pet (a shooting-shooting Chameleon) he brings back shooting to a world that has been touched by the Evil hand of Darkness, stripping the world of shooting in its wake.
Sticky Balls
Warthog are also developing for Sony's Next-Gen handheld video game system, the PlayStation Portable. The first game will be Sticky Balls; the game is played on tables of various shapes and with a number of differently colored or patterned balls. The player can shoot any of the balls on the table, rather like taking a shot in pool, causing it to roll across the table surface, rebounding off the edges but as opposed to pool they 'stick' to the other balls when they touch. As you get deeper into the game, the balls can also have different properties such as being pegged down to the Table, on fire, in liquid, or pre-'stuck' to other Balls, etc.
(Posted: Tuesday, July 20, 2004, 3:20PM GMT)
- Harry
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