Tomb Raider: The Angel Of Darkness Developers' Diaries  

The official developers' diaries from Eidos. The difficulties encountered during the design process, the secrets of the development of Miss Croft's new adventure.  



Developers' Diary #1
Written by: Jeremy Smith - June 18th, 2003
From the creation of the game concept to the development of a next-generation graphic engine.
Developers' Diary #2
Written by: Jeremy Smith - June 19th, 2003
Writing the story and choosing the game locations for Tomb Raider: The Angel Of Darkness.
Developers' Diary #3
Written by: Jeremy Smith - June 20th, 2003
A closer look at the levels design and the gothic style of The Angel Of Darkness.
Developers' Diary #4
Written by: Andrew Thompson - June 22nd, 2003
Stealth action, RPG elements, old and new moves: the new Tomb Raider was designed to offer a varied experience.